Carl Osborne
I study computer science at MIT, where I'm a Burchard Scholar. I work on graphics, GPU computing, and high-performance numerical methods — at MIT CSAIL I research GPU-native neural preconditioners for interactive physics solvers. This summer I'm joining Apple's Motion team as a rendering engineer intern.
Research
Projects
- Soundvase Converts WAV audio into 3D-printable ceramic vases through FFT-driven procedural geometry. 2022
- GPU N-Body Simulation Real-time astronomy simulation with a GPU Barnes-Hut solver, parallel radix sort, and relativistic rendering. 2025
- Rigid Origami Solver A high-performance rigid-body origami solver using a Damped Newton-Raphson method with an analytical Jacobian. 2025
- macOS Tiling Window Manager A tiling window manager for macOS built on a binary space partitioning tree. 2024
- avante A local-first macOS writing assistant powered by on-device LLMs with recursive summarization. 2025
- Handwired Keyboard A custom handwired mechanical keyboard — PCB design, firmware, and 3D-printed case. 2024